![]() And if you kind of roll back a little bit before that, Rogue is one of the first computer games, like I said, for Commodore 64, or kind of Atari. Right? So like, kind of when you’re born. And then you could type in, look around, and it’ll kind of give you some description. Because if you think of your kind of story-based text games, right, like King’s Quest or Space Quest or games that are kind of from Ken and Roberta Williams, which you know, are kind of text games, and you would, they worked on computers, and you could type in like open chest, hit enter and, and open stuff. And I think we’ve been talking about this on Twitter a little bit. So so, let me describe it for you a little bit. Yeah, so there’s a whole it’s interesting. And so I feel that like my, my deepest experience in this style of the genre, although I’ve played several, is more in experiencing the games that are inspired from it, like the second generation or third generation of games that came out of this kind of like the original design in the early to mid-80s. And there’s some category where games like Diablo are roguelike or roguelike-like, right. And so my history kind of like, kind of like falls under those pipelines. And then from that, I went to Genesis, I think. So I well, I had I, I had an Atari but my first real you know, hundreds of hours gaming system was, you know, the original Nintendo. So you know, many of these early games definitely influenced )television or Atari). Yeah, so I started playing in the early 90s when I think those good video game memories started taking root. ![]() And so the term rogue, or roguelike, specifically comes from the 1980 games.Īnd the game itself was called Rogue, and it came out by epics. And some of the games at that time are like hack Moria, Angband, and Rogue. And, you know, the term “roguelike, to my understanding of it, was kind of a, a term that’s taken from a type of game. We are throwing back 42 years, like looking at the 1980s. The definitions for roguelike games are kind of all over the place. That’s one of the things that I think is interesting. And I’ve played a lot of games like that. But I play a lot of games that are, I don’t know, how we would phrase it roguelike-like, there are certain things like around like permadeath, and reorientation, and things like that, that are core parts of roguelike. So the ones that I’ve played are like, I think the biggest one the biggest, the most famous roguelike that I’ve played through, is this is an older game that came out I think the 2010s Potentially earlier, but I think that early 2010 is called Faster Than Light or FTL. The Binding of Issac is famous, but I’ve never played it. Yeah, I’m familiar with the genre a little bit. Have you played any of these games, or are you familiar with the genre? I know that I’ve played a handful of them before that we’ve talked about. We are talking about the history behind a certain sub-genre of game, roguelike games. Play through the backlog on your podcatcher of choice. Welcome to design thinking games, a gaming and User Experience podcast card-carrying UXers Tim Broadwater and Michael Schofield examined the player experience of board games, pen and paper role-playing games, live-action games and video games.
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